April's "Golden Age"Edit
Its funny how on this wiki, April 2012 seems to be the "golden age" according to Wiki Stats.
On April 2012:
- Edits are +523%.
- Images are +336% and there are more pictures by +391%.
- Videos are +100%.
- Creation of articles are +325% (double the amount of articles).
And btw, as of May 2012, we have 44 more articles than the other Wargame Wiki, which only has 89 articles
-- Privatejfx141 22:33, May 12, 2012 (UTC)
CHANGE THE POLL PLZ!!!Edit
What was the admin smoking? Just change the Wargame Red Dragon reaction poll. -_-
Unit Box and Weapons Template Edit
I predict this is going to be a lengthy read, so please bear with me to the end. I would appreciate admin feedback on this (DrakFira, Privatejfx141, GhOsterider444 [if he's even still around]).
Keep in mind this is all written with Airland Battle and Red Dragon in mind, as I don't own European Escalation.
I propose a massive reorganization of how unit box and weapons template works.
Recently, I removed the Switch line on the stabilizer section in the Unit Box template for a few reasons:
- Wargame Airland Battle and Red Dragon have the following color schemes:
- None = white
- Bad/Poor/etc = red
- Medium/etc = orange
- Good/etc = lime
- Very Good/etc = lime
- Exceptional/etc = cyan
- Yellow is not part of this coloring scheme. The Switch/Stabilizer template features a coloring scheme that is not present in ALB or RD.
- All other unit attributes in the unit box feature a respective color field (eg accuracy1, acc1color, optics1, optics1color, etc). An unknown contributor actually included a stabilizercolor field but failed to update the template code (which I did). However, I realized that the Switch was overriding the stabilizercolor field, so I ended up removing that line from the code.
I propose we detach switches from any and all unit box/weapons templates, since these same numbers can mean different things in different things (eg a frontal armor of 7 may be lime in European Escalation, but red in Red Dragon) and therefore we cannot afford to standardize the entirety of the unit box along all 3 games. However, certain attributes could use switch support; for example, size, optics, and stealth maintain the same text and color scheme since Airland Battle and as such can be standardized.
I would like to hear back from you all.
- Yellow existed in EE for values 5-7 on weapons and "normal" for stabs and size, but ALB changed it so orange and lime took its place.
- As to your switches problem, well isn't that why we have separate unitboxes in the gamebuttons tabs and separate weapon templates for all three games? Not that I mind such a change like that, I'm just a little surprised it's a problem for you.
- DrakFira (talk) 01:35, April 16, 2014 (UTC)
- It's a problem for me because it's using colors not present in ALB and beyond. Here's a link to the Weapons Template page. I don't see 3 separate weapon templates here. It's all universally derived from here.
- The problem I fixed was that the Switch/Stabilizer switch was being universally applied to all stabilizers - EE, ALB, RD. Which meant red for None, orange for Bad, yellow for Medium, lime for Good/Very Good (to be precise, this switch template uses "Chartreuse" rather than lime), and cyan for Exceptional. The first 3 instances are not the case in ALB and RD.
To all who see thisEdit
I have recently added color support for various Airland Battle and Red Dragon attribute fields in the UnitBox template. I have also created separate categories for the Red Dragon templates:
Since these various units use one or more different types of attributes. If you wish to update the older pages with colors, here are the fields:
Just copy and paste them in their respective unit boxes and fill out the colors.